![]() Once again, it's very fun to play this game in VR, i didnt play anything else since i started this VR zelda trip :DĮven though i gave you the link for settings, you should experiment what works best for you, not all computers are the same. ![]() Only one code per iso, if you use pal iso use second code, that removes a heat effect bug.Īnd finally, while the game is totally playable from start to finish, aiming can be tricky, you ll need some practice, but maybe you'll find good aiming setting i was not able to find yet.Īnd pictobox quest is bugged (not vr related), if you try to take a picture with pictobox, the emulator will freeze. (04-03-2011, 03:00 PM)NaturalViolence Wrote: I'm going to assume you have a widescreen monitor since that's a high end setup.Make sure to select 60 fps in settings general or when you'll turn your head around you ll have black aera (not refreshing fast enough).Īlso make sure to right click the game properties and in code AR check both disable culling thingies, and add NTSC (GZLE01) - 003F6B2A 00000000 It also has the Health and Safety Warning enabled, due to issues with disabling it in the 0.5.0.1 SDK. Leave pixel lighting, force bi/trilinear filtering, and 3dvision off.Įnable copy and set it to ram. It is provided here for testing purposes, but the SDK 0.4.4 release is preferred. Turn on load native mip-maps, efb scaled copy, and pixel depth. There area few spots such as the forsaken fortress where even the most powerful video cards today can't handle it when combined with a high efb scale, and for this game having a high efb scale it more important. Set Anisotropic filtering to 16x (it will have no performance hit on that video card).Īnti-aliasing can be set to either 4xSSAA or none depending on where you are. It will produce smoother more fluid video and should not cause problems so long as vps limiting is working properly. Set the aspect ratio to force 16:9 and turn widescreen hack on Set the aspect ratio to stretch to window and leave widescreen hack offĤ. ![]() Set the aspect ratio to force 16:9 and leave widescreen hack offģ. Set the aspect ratio to auto and leave widescreen hack offĢ. Have dolphin use a hack to force the game to render in 16:9 (this will cause visual glitches to occur sometimes outside of the normal 4:3 area of the screen space)ġ. Have dolphin stretch to any aspect ratio (so it stretches both the height and width, useful if you have a 16:9 monitor and you don't like having black bars)Ĥ. ![]() Have dolphin stretch the 4:3 image to 16:9 (everything will look fat/stretched along the width)ģ. Have dolphin leave the aspect ratio alone (the image will only fill the center of your widescreen monitor, you'll have black bars on the left and right side of the image)Ģ. It is designed to render at a 4:3 aspect ratio. ![]() I'm going to assume you have a widescreen monitor since that's a high end setup. ![]()
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